Next Steps: Bugs & Improvements
Genesis Megatetris » Devlog
Working on the following:
Improvements
- Center of Rotation Check: Verify the center of rotation for Z and S tetrominoes and adjust accordingly.
- Manual Down Movement: The automatic downward movement counter should be reset when the player moves down.
- Pre-Solidification Movement: To improve the feel of the game, the player should be able to move the tetromino left/right after it has solidified, this is related with the previous item.
- Hold Down for Faster Descent: Implement faster downward movement when the player holds down (can reuse the code for left/right movement).
- Don’t stop movement when rotating: When holding left/right, the tetromino should continue moving after rotating.
Bugs
- Game stops detecting lines: I don’t know how to reproduce it, but it happens after a long play session. I think it’s related to the game grid overflowing or any problem managin memory.
- I Piece Game Over: As the previous item, this only happens after a long play session. When the I piece is spawned, the game ends inmediately, Probably related to it’s upper initial position.
- Memory Address Error: Same as previous, but hardcore edition ☠
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Genesis Megatetris
2023 - MegaDrive/Genesis. An ASCII Tetris clone developed using SGDK
Status | In development |
Author | DaniSC23 |
Genre | Puzzle |
Tags | 16-bit, ascii, Black and White, Mega Drive, megadrive, Open Source, Retro, Sega Genesis, sega-megadrive, Tetris |
Languages | English |
More posts
- Next Steps: Final Changes 🏁 and Upcoming Projects 🕹Feb 01, 2024
- Release Notes [0.6.0]: 🎶 Music and 🎨Visual Settings.Dec 22, 2023
- Release Notes [0.5.1]: 💾 SRAM SupportDec 18, 2023
- Release Notes [0.4.0]: New Score, Level & Speed SystemsDec 07, 2023
- Release Notes [0.3.0]: New features✨ & a lot of fixes and improvements 🐛Dec 02, 2023
- Play in Browser: Added online emulator 🎉Nov 26, 2023
- Release Notes [0.2.0]Nov 25, 2023
- Release Notes [0.1.1]Nov 21, 2023
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