Next Steps: Bugs & Improvements


Working on the following:

Improvements

  • Center of Rotation Check: Verify the center of rotation for Z and S tetrominoes and adjust accordingly.
  • Manual Down Movement: The automatic downward movement counter should be reset when the player moves down.
  • Pre-Solidification Movement: To improve the feel of the game, the player should be able to move the tetromino left/right after it has solidified, this is related with the previous item.
  • Hold Down for Faster Descent: Implement faster downward movement when the player holds down (can reuse the code for left/right movement).
  • Don’t stop movement when rotating: When holding left/right, the tetromino should continue moving after rotating.

Bugs

  • Game stops detecting lines: I don’t know how to reproduce it, but it happens after a long play session. I think it’s related to the game grid overflowing or any problem managin memory.
  • I Piece Game Over: As the previous item, this only happens after a long play session. When the I piece is spawned, the game ends inmediately, Probably related to it’s upper initial position.
  • Memory Address Error: Same as previous, but hardcore edition ☠

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